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TBWA's brain booty and disruptive interestingness across creative culture and media arts.

Curated by Abbey Dethlefs.

Founded by Maria Popova, editor of Brain Pickings.

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Did Blowing into Nintendo Cartridges Really Help?

Mental Floss article by: Chris Higgins

Excerpt: First up, Vince Clemente, producer of Ecstasy of Order: The Tetris Masters — a documentary about players of the classic NES Tetris. Clemente said, “[Blowing in the cartridge] is actually terrible for the games and makes the contacts rust. You’re really not supposed to do it. But it works. [laughs]” This sums up the problem: although intellectually we knew that blowing into electronics was bad, we did it anyway. It seemed to work.

So I turned to another authority, Frankie Viturello, who is one of the hosts of the gaming show Digital Press Webcast among many other gaming-related projects — he also worked in a game store for years. Viturello’s first response was: “While I admittedly may have dabbled in a little cartridge-blowing as a naive NES-playing youth, I’ve long-since been an advocate for not doing it with the stance that for whatever it may do to aid in the temporary functionality of an NES, it ultimately opens the door for damage and distress to the hardware.” So I went deeper — in the following mini-interview, I have added emphasis in various places.

Higgins: “How did this lore about blowing into the cartridges spread across the US?”

Viturello: “It was very much a hive-mind kind of thing, something that all kids did, and many still do on modern cartridge based systems. Prior to the NES I don’t recall people blowing into Atari or any other cartridge-based hardware that predated the NES (though that likely spoke to the general reliability of that hardware versus the dreaded front-loading Nintendo 72 Pin connectors). I suppose it has a lot to do with the placebo effect.

Read full article here at Mental Floss


Posted on Saturday, November 17th 2012

Created as a resource, the BMW Guggenheim Lab 100 Urban Trends offers a glossary of contextualized definitions that apply to the way we understand, design, and live in cities. Integral to this glossary is the concept of cities as “idea makers.” In cities, people come together, share their thoughts and common interests, and generate the ideas that shape our world. Dense, growing cities have been and continue to be the catalyst for human progress, powered by daily proximity among their citizens as much as anything else. Despite some of the drawbacks of such massive urban centers, they may well embody the future for human life. Today’s cities are competing to attract more people; greater urban density can mean more conflict, but it can also produce a greater diversity of viewpoints and more opportunity for positive change. 
From Arduino to Urban Psychology and beyond, download this fantastic read here.

Created as a resource, the BMW Guggenheim Lab 100 Urban Trends offers a glossary of contextualized definitions that apply to the way we understand, design, and live in cities. Integral to this glossary is the concept of cities as “idea makers.” In cities, people come together, share their thoughts and common interests, and generate the ideas that shape our world. Dense, growing cities have been and continue to be the catalyst for human progress, powered by daily proximity among their citizens as much as anything else. Despite some of the drawbacks of such massive urban centers, they may well embody the future for human life. Today’s cities are competing to attract more people; greater urban density can mean more conflict, but it can also produce a greater diversity of viewpoints and more opportunity for positive change. 

From Arduino to Urban Psychology and beyond, download this fantastic read here.

Posted on Tuesday, November 13th 2012

I Saw The Future Of Advertising And It’s Pretty Awesome | Forbes

by Rob Schwartz, Global Creative President TBWA

Last week I had the distinct privilege of judging the Tomorrow Awards, an advertising award show dedicated to showing the future of communications, today. That’s right, along with my fellow “Monster Judges” from all over the world, we were tasked to scout out and celebrate the best ideas that point the way forward although they have been launched in the here and now. The show is the brainchild of Ignacio Oreamuno, the charismatic and energetic Executive Director of the Art Directors Club and founder of IHAVEANIDEA.org. Now, I cannot reveal what won. But I will share a few pieces that point the way to the future. So in no particular order here are some ideas that captured my imagination in terms of storytelling through technology, social, mobile, and yes, t-shirt.

First up is the Google Glass Project.

You cannot be in the business of creativity today and not admire the folks at Google. They remind me of the Beatles as they create hit after hit. They also remind me of General Motors, in particular the”Motorama” years  of the 1950′s, which showed consumers the “future today!”with all manner of amazing and mind-blowing technology.

One such future-product is Google Glass. It’s a technology you wear, kind of like a pair of glasses. It helps you explore your world with the web literally appearing right before your eyes. And share it. (There’s a cool p-o-v feature that lets you share what you’re looking at.

See videos, cases and read full article here.

Posted on Tuesday, November 13th 2012

In the middle of reading the New York Magazine article, Happy Birthday iPhone: You’re Ruining Everything, I was brought to a screeching halt by a very brief mention of an invented game called “Phonestack”. Phone what?  A brilliant game (some call it social engineering masquerading as a bar game) that I think could completely recivilize dinner and social gatherings. 
Here’s the deal:
1) As you arrive, each person places their phone facedown in the center of the table.
2) As the meal goes on, you’ll hear various texts and emails arriving… and you’ll do absolutely nothing. 
3) You’ll face temptation—maybe even a few involuntary reaches toward the middle of the table—but you’ll be bound by the single, all-important rule of the phone stack. 
Whoever picks up their phone is footing the bill. 
Nothing like a financial incentive to instill etiquette.Bon Appetite!

In the middle of reading the New York Magazine article, Happy Birthday iPhone: You’re Ruining Everything, I was brought to a screeching halt by a very brief mention of an invented game called “Phonestack”. Phone what?  A brilliant game (some call it social engineering masquerading as a bar game) that I think could completely recivilize dinner and social gatherings. 

Here’s the deal:

1) As you arrive, each person places their phone facedown in the center of the table.

2) As the meal goes on, you’ll hear various texts and emails arriving… and you’ll do absolutely nothing. 

3) You’ll face temptation—maybe even a few involuntary reaches toward the middle of the table—but you’ll be bound by the single, all-important rule of the phone stack.
 

Whoever picks up their phone is footing the bill. 

Nothing like a financial incentive to instill etiquette.
Bon Appetite!

Posted on Monday, July 2nd 2012

As children develop cognitively, they begin to understand that the threat of death lurks behind their early fears of big dogs, monsters, the dark, and so forth. Their basis of security shifts from the parents to large cultural concepts, such as deities, their nation, and cultural ideals. That is, from being good little boys and girls in the eyes of their parents to being good, valued Christians or atheists, Americans or Germans, artists or scientists. The result of this socialization process is fully enculturated adults who sustain psychological security, despite knowing how vulnerable and mortal they are, by maintaining two psychological constructs: our faith in our worldview and our sense of self-worth.

How The Unrelenting Threat Of Death Shapes Our Behavior
The Atlantic | Hans Villarica 

Posted on Tuesday, May 8th 2012

Style is usually subjective to various factors, but what if actual concrete data could guide and give you fashion inspiration? Fashion site, Pimkie Color Forecast, has done just that creating technology that uses webcam footage to provide infographics on color influence and current trends.

How? Simply put, it’s an interactive tool that shows in real time what colors are worn most in the fashion capitals of Paris, Milan and Antwerp by filming the streets and running the footage through color scan software. It’s all about the pixels. 

Posted on Wednesday, May 2nd 2012

What We’re Missing Out On: A Conversation About Beats, Hippies and Punks

Well, there’s several different ways people look at subcultures. I use the model that the sociologist Kenneth Westhues put together. In it, he claims there’s basically seven characteristics of subcultural behavior:

1. Their relationships tend toward communism with a little “c.”
2. Their interpersonal relationships deviate from the nuclear family and monogamy.
3. They’re only marginally political.
4. They reject the rewards and status of mainstream society.
5. They look to tribal elders or spiritual leaders.
6. They believe that what they’re doing is superior to mainstream society, which they consider morally or philosophically bankrupt.
7. They exist apart from mainstream society by creating their own folkways, mores and ways of living.

But there’s also psychological ways of viewing subcultures. Read more. 

Posted on Monday, March 26th 2012